Here are the scripts for the trailer scenes that I will be making in 3ds max:
SCENE 3
Fade in
EXT. Forest/village – Night
An eerie silence with the occasional shrieking sound being heard
ELENA (age 20+) is walking through a dark, snow covered forest. She looks nervous as she gets closer to a run down village.
ELENA
(To herself) “I don’t remember
any village being her before”.
ELENA enters the village and notices large pools of blood trailing towards the biggest building in the village.
ELENA (horrified)
“Oh my god”
ELENA hears strange noises coming from the building where the blood trails lead, ELENA decides to investigate the noise.
ELENA enters the building and see’s illegible symbols written on the wall in blood. All but one of the lights in the building are smashed giving very little light to see anything else in the room.
ELENA
(To herself) “What could have done this”?
Suddenly ELENA hears a terrifying noise come closer from within the corridor and as you catch a glimpse of what is making the noise.
Scene ends
SCENE 6
Cut to
EXT. Farm – Day
Sounds of farm animals can be heard around the farm, one particular shrieking stands out from the rest.
JOHN the farmer (40+) is going out his usual business on the when he hears a loud shrieking sound coming from one of the barns.
JOHN
(To himself) What on earth is that?
JOHN decides to go and find out where the strange noise is coming from. JOHN discovers that one of his pigs is making the noise. JOHN is horrified to find that his is giving birth to something that is not of the same species.
JOHN (Screaming)
Aaarrrggghhh
The Trailer ends as you catch a glimpse of what is being born
SCENE 3
Fade in
EXT. Forest/village – Night
An eerie silence with the occasional shrieking sound being heard
ELENA (age 20+) is walking through a dark, snow covered forest. She looks nervous as she gets closer to a run down village.
ELENA
(To herself) “I don’t remember
any village being her before”.
ELENA enters the village and notices large pools of blood trailing towards the biggest building in the village.
ELENA (horrified)
“Oh my god”
ELENA hears strange noises coming from the building where the blood trails lead, ELENA decides to investigate the noise.
ELENA enters the building and see’s illegible symbols written on the wall in blood. All but one of the lights in the building are smashed giving very little light to see anything else in the room.
ELENA
(To herself) “What could have done this”?
Suddenly ELENA hears a terrifying noise come closer from within the corridor and as you catch a glimpse of what is making the noise.
Scene ends
SCENE 6
Cut to
EXT. Farm – Day
Sounds of farm animals can be heard around the farm, one particular shrieking stands out from the rest.
JOHN the farmer (40+) is going out his usual business on the when he hears a loud shrieking sound coming from one of the barns.
JOHN
(To himself) What on earth is that?
JOHN decides to go and find out where the strange noise is coming from. JOHN discovers that one of his pigs is making the noise. JOHN is horrified to find that his is giving birth to something that is not of the same species.
JOHN (Screaming)
Aaarrrggghhh
The Trailer ends as you catch a glimpse of what is being born




This is a render of my Sack creature that made in 3ds max, as you can see I have made the 3D model look almost exactly like my design idea. I am really happy with this model because it turned out how I wanted it to turn out without the process being too difficult. I didn't come across any problems while I was making the model which I believe is down to the planning I did and my abilities in Photoshop and 3ds max. To make this model I first used the cylinder standard primitives to get the basic body and limbs positioned for modelling. After I did this I started to edit the shape of the cylinders using the editable poly modifier to get the shape I wanted for my creature. After I finished editing the shape of my model I attached the everything together into one object (arm and legs to body and head), I began with the process that I found the hardest to do during the development of this model, the texturing. The first thing I had to do was unwrap the model using the UVW text unwrap modifier, which was an annoying process, after I did this I began to make the texture for the model in Photoshop, which I would then apply to my model. Below is an image of the texture I made for my model.