Thursday, 11 February 2010

Environment Renders


Here are some of the renders of the 3D environment models that i have created in 3ds max. To create these models I have used various techniques such as using a displacement map to make the shape of the environment and basic box modelling techniques to make the bridge and robot. To add more depth to the environment I used an omni light to light up the environment in a more realistic way and add shadows. I textured the robot by first UVW text unwrapping it and then making the texture in Photoshop, shown above in one of the pictures, then added that texture onto the robot in 3ds max using the mateial editor. I made the water by added a tileable water texture onto a plane and turned the transparancy down to give more of a watery effect.

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