I have set this up to help me focus on specific tasks for e-portfolio building, for working to a professional capacity and reflecting on my work. I will use this to up-load examples of my work, so the world can see my creative ability. This will also allow for reflections on the work that I have created as well as inviting comments from peers in my group and other like minded creative people.
Friday, 29 January 2010
Tuesday, 12 January 2010
Identify the Roles of your Team
Me-level editor-
level editor defines and creates the interactive architecture for a segment of a game which includes the landscapes, the buildings and objects. They have to make sure that are true to the overall design specification, using the characters and the story elements defined by the game designer. They also develop the gameplay for a the level, which includes the challenges that the character must face and also the actions they must take to overcome them.
Ethan-Team leader, Lead Modeller -
The lead is the member of a development team that is in charge of everyone in that team. Their job is to oversee the game development in that particular department. They control the financial and other resources needed for a project and co-ordinate the work of the production team, making sure that the quality and vision of the game is maintained, whatever problems may arise.
Nat-Producer-
The producer is responsible for ensuring the successful delivery of the game, on time and within the budget.
Jack-QA-
A quality assurance technicians, or game testers, perform a vital role in game development by testing, tuning, debugging, and suggesting the detailed refinements that ensure the quality and playability of the finished game. Their job involves them playing a game and testing for bugs in the software
level editor defines and creates the interactive architecture for a segment of a game which includes the landscapes, the buildings and objects. They have to make sure that are true to the overall design specification, using the characters and the story elements defined by the game designer. They also develop the gameplay for a the level, which includes the challenges that the character must face and also the actions they must take to overcome them.
Ethan-Team leader, Lead Modeller -
The lead is the member of a development team that is in charge of everyone in that team. Their job is to oversee the game development in that particular department. They control the financial and other resources needed for a project and co-ordinate the work of the production team, making sure that the quality and vision of the game is maintained, whatever problems may arise.
Nat-Producer-
The producer is responsible for ensuring the successful delivery of the game, on time and within the budget.
Jack-QA-
A quality assurance technicians, or game testers, perform a vital role in game development by testing, tuning, debugging, and suggesting the detailed refinements that ensure the quality and playability of the finished game. Their job involves them playing a game and testing for bugs in the software
Lazer Baby Game Trailer Teamwork
Our team consists of four people, me, Ethan, Nat and jack. In our first team meeting after the whole group decided who was in the two teams, we thought of a few names that we could have for our team but in the end we decided to have the name Lazer Baby.
My role in the team is to do character and environment design and modelling, animation and texturing. I am doing the environment modelling because that is my main strength.
Ethan's role in the team is the team leader, character/creature and environment design and modelling. Ethan's biggest strength is probably his concept art which is why he is doing the character design.
Jack's role in the team is creature concept art and creative ideas. Jacks strength is his creature concept art which is why he is doing the creature concept art for the team.
Nat's role in the team is character/creature design, creating textures and audio. Nat's strength is his photoshop ability which is why he is creating textures.
My role in the team is to do character and environment design and modelling, animation and texturing. I am doing the environment modelling because that is my main strength.
Ethan's role in the team is the team leader, character/creature and environment design and modelling. Ethan's biggest strength is probably his concept art which is why he is doing the character design.
Jack's role in the team is creature concept art and creative ideas. Jacks strength is his creature concept art which is why he is doing the creature concept art for the team.
Nat's role in the team is character/creature design, creating textures and audio. Nat's strength is his photoshop ability which is why he is creating textures.
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